#ifndef __TILE_H__
#define __TILE_H__

#include "GameOject.h"

class CTile : public CGameOject
{
public:
	CTile();
	~CTile();
	CTile(wstring tileName, D3DXVECTOR3 tilePosition);

	void Update(DWORD deltaTime) {};
	void Render();
};

#endif //=====